Hordes of infantry that can be buffed with force multipliers such as Commissars, Astropaths, Priests and Commanders.The army is easy to learn while having a lot of options and tactics being discovered frequently, (Conscript spam is not the most viable option in the Guard army, after all). And if you play Guard then you can play out your own stories too].įrom a gameplay perspective, the Imperial Guard is a flexible force known for having either hordes of cheap infantry to blast the heretic swine, waves of tanks to flatten the bastards, or both. Imperial Guard-focused stories like Gaunt's Ghosts and the Tanith First and Only are testaments to the very human yet also superhuman bravery and acts of incredible sacrifice Guardsmen perform in the line of duty every day across the galaxy. Your victories are spectacular, and your greatest defeats are still moral victories. You lead the conscripted farmer, the gangbanger or the factory stiff with their bulletproof vest and clunky laser rifle and what is implied to be an armoured tractor with a turret bolted to the top you lead ordinary men and women up against a galaxy that is literally Hell (and in fact it has one). You do not lead lethal aliens or unstoppable super-warriors. If you play Imperial Guard then you play as the true hero of Warhammer 40,000. When recruits are inducted into the Imperial Guard, they are given four things: their regulation flashlight (commonly referred to by the troops as "lasguns" for some reason,) their regulation cardboard box (which certain regiments have taken to cutting up and wearing into battle, calling it "flak armor,") a large stack of toilet paper (which the recruiters refer to as the "Imperial Infantryman's Uplifting Primer,") and a regulation extra large wheelbarrow that allows them to cart their massive brazen balls into battle. 13.10.1 Regimental Doctrine, Stratagems, Orders, Warlord Traits, Relics.12.7.2 Artillery Tanks and Emplacements.11.5 Emperor’s Conclave Infantry Company.